// Unlit alpha-cutout shader.
// - no lighting
// - no lightmap support
// - no per-material color

Shader "Unlit/Transparent Cutout 2 Sided"
{
	Properties 
	{
		_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
		_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
	}

	SubShader 
	{
		Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
		LOD 100
	
		Pass 
		{
			Lighting Off
			Cull Off
			Alphatest Greater [_Cutoff]
			SetTexture [_MainTex] { combine texture }
		}
	}
}